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CloudPedia for Taichi Panda 3 

Dragon hunter

Site update notes:

28th-Sep-2017: Add skill description for new assassin class.

25th-Sep-2017: Add CN patch notes 26-09-2017.

13th-Sep-2017: Add TI lvl120.

7th-Sep-2017: Add CN patch notes 07-09-2017.

5th-Sep-2017: Change pictures/text according to English verion of game (Beta test).

1st-Sep-2017: Add TI lvl110.

30th-Aug-2017: Add CN patch notes 31-08-2017.

25th-Aug-2017: New mount (no.23) added, CN special event lottery mount. Added explanation for talent/rune system.

24th-Aug-2017: Events section finished, added explanation for all major boost systems in game.

23th-Aug-2017: TI section finished until lvl100. PvP event section finish. CN update notes for 24-Aug-2017 finished.

22th-Aug-2017: Layout adjustment, started TI section.

21th-Aug-2017: Finished mounts section, started events section.

20th-Aug-2017: Finished 10 common mounts, started section for rare mounts.

19th-Aug-2017: Finished class analysis, started mounts section.

18th-Aug-2017: Website started with main attributes description and class analysis.

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Classes, attributes and boost system

Description of the attributes:

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There are 5 main attributes: Strength, Agility, Wistom, Stamina and Spirit.

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Strength: Every point of strength, add 20 HP and 1 defence to your character. And it will also add 2 attack points for fighter class.

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Agility: Every point of agility, add 0.005% crit rate and 0.01% crit damage to your character. And it will also add 2 attack points for archer class. Every point of agility, add 0.0065% crit rate after 07-09-2017 patch.

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Wistom: Every point of wistom, add 0.004% crit resist and 0.008% crit reduction to your character. And it will also add 2 attack points for mage and healer classes.

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Stamina: Every point of stamina, add 80 HP and 0.1 HP reg (per second) to your character. 

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Spirit: Every point of mind, add 0.2 MANA reg (per second), 0.004% crit resist and 0.008% crit reduction to your character.

Class Analysis:

There are totally 9 characters in game, 5 classes.

Fighters have the highest HP and defence and they are the only melee class in game. Their have many AoE CC skills, works very well in close range GvG fight. In PvE event, they can serve as tank. 

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Skills list, descriptions and analysis:

skill 1, 2 fighters has different skill 1. With same damage, but different range. For panda, its a 360 degree AoE skill. For lion warrior, its a frontal AoE skill. This skill has short CD, good range (especially for panda) and good damage. Works well for PvE events and farming. However, this skill dont have any CC, not good for PvP.

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skill 2, this skill has 2 stages. 1st stage is a massive taunt, it will force all surrounding enemies to attack you (with normal attack only). It's same as Claudius' skill 3 from TP2 (TPH). It will also generate 2000% hate for PvE targets (tanking boss). During stage 1, you also have 50% damage reduction and 33% damage reflection (for old version, it's 30% damage reflection). During stage 1, your normal attacks will become frontal (line) AoE attack. Stage 1 last 5 seconds. If you cast skill again before stage 1 end, you will release a powerful line AoE attack with knock back. This stage 2 attack will remove all stage 1 effects (taunt, damage reduction and damage reflection). Taunt is the strongest CC in game. No skills can remove this debuff OR immune to it. 

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skill 3, 2 fighters has different skill 3. With same damage, but different animation. For panda, he throw the shield out first, then jump for an AoE damage. For lion warrior, he just jump. This skill has no use at higher lvl. 

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skill 4, this skill do huge damage and basically in a frontal line range. It may not do full damage to a target which are too close to you. The perfect way to link this skill is to use it after stage 2 of skill 2. 

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skill 5, this skill does a fast close range AoE damage, it also stun targets on hits. But overall its not a top 4 skills for fighter, very few players use it.

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skill 6, this is a great buff and CC skill. It does a 360 degree AoE damage with silence on hit. It can also boost fighter's power by 28% (old version 25%) and reduce 30% speed for all enemies in range. The buff last 8 seconds.

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skill 7, another great skill. It does a 360 degree AoE damage with stun on hit. It recover 3% hp, remove all CC (cannot remove taunt) and give fighter 3 seconds CC immune buff. 

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skill 8, this is the berserk skill. Skill itself does a huge 360 degree AoE damage but it cost 5% of current HP! This skill will also apply a buff which boost 30% damage, 40% speed, but reduce 30% defence. This buff will last for 8 seconds. This skill transfer fighter from tank to berserk, must use with care. 

Mounts

Mount in TP3 is like sub class. There are many different type of mount, each has unique skills. All classes have different normal attacks when they are on mount. Mounts have their own lvl and tier system to boost your character's attributes. Different choice of mounts can totally change your play style in TP3. In current version (Aug-2017), there are 22 mounts in game. 

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For fighters, once you on mount, you have 20% defence boost but -10% attack. You also have a -50% damage reduction for 3 seconds (early version, was -80%). Patch change 07-09-2017, defence up 5%, attack down 0%, within 3 seconds, damage reduction 50%.

For mages, once you on mount, you have 5% attack boost but -10% defence. Patch change 07-09-2017, attack up 5%, defence down 0%, when switch mount, all skill CD -2 seconds.

For healers, once you mount or switch mount, you trigger an aoe healing (amount = 300% of healer's attack). Patch change 07-09-2017, + 3% crit resist, switch mount trigger 1 AoE healing.

For archer, once you mount or switch mount, you trigger a random trap (freeze, stun , silence or slow). Trap last 15 seconds, can have max 3 traps on. Patch change 07-09-2017, + 3% crit rate, randomly trigger 1 trap.

Each mount can boost 2 attributes for your character. You can lvl up them to get more boost. Same mount, only the highest lvl one count. You can also tier up your mounts, that will increase it's HP.  For useless duplicate mounts, you can disassemble them. You will receive mount soul and enhancement stones (if that mount has enhancement) as return. Mount soul can be used to tier up the same mount. Enhancement stones can be used to boost any mount's enhancement. 

Events

There are many events to play in TP3, like TP2(TPH) most of the events will also give daily activity points and tokens for event shop. Daily activity provides many treasure chests as rewards (similar as TP2), there is also a new weekly activity reward system (2 chests for 500/700 weekly activity points). And the tokens for ingame event shops can be used to trade many useful items/gears/mount/pets etc. There is a new point collecting system in TP3, where you can collect points from some events (most will ask pre-team with friend to finish) to trade rewards. It's very important to finish all events everyday if you want to play this game seriously!! 

List of daily activities:

1, find and open a treasure chest on open map (10 points).

2, pass any TI with friend (10 points).

3, finish an RE event (10 points) -- RE events can be triggered when you pass some special location on open map. Each RE event can only be done once.

4, join PvP for 3 times (10 points).

5, pick up daily login reward (5 points).

6, worship other players at least 3 times (5 points). You can worship other players up to 10 times per day, each time you will receive some small exp as reward.

7, lvl up any gear (doesn't matter success or fail) 1 time (5 points).

8, successfully capture 4 mounts from hunting event (10 points). Everyday, each player will have 5 free tries for hunting event. Failure will not count for activity points.

9, pass 3 TI (10 points). Everyday, each player will have 8 tries for TI. If you quit TI before boss killed you will lose a try! If you die or feel the team cannot pass this TI, you must wait until everyone in team dead -- you will see fail message, then you can leave. This way, you wont lose a try.

10, kill a quest mobs -- depend on your lvl, different quest mob (5 points).

11, kill 3 players from other faction (10 points).

12, join BF (3v3 or 10v10) twice (10 points).

13, finish 1 faction quest (10 points).

14, kill 50 mobs on open map (5 points).

15, join a world boss (10 points) -- must do some damage to the world boss and wait until it's been kill to collect the points.

16, join a daily treasure event (5 points). There are 7 daily treasure events, 1 for each day.

17, join daily exp events (5 points) -- check details for this events below.

18, join Monster siege events (5 points)  -- check details for this events below.

19, join Endless Raid event (10 points)  -- check details for this events below.

20, contribute your guild (5 points).

21, join guild quiz -- server time 20:30-20:35 (5 points). Quiz room started at 20:25 with 5 minutes waiting time. The quiz started at 20:30.

22, join escort run for guild (5 points). Double rewards for escort run is ST19:00-20:00. Every player can do 1 guild escort + 2 solo escort runs.

23, join guild boss (5 points). Every player has 1 try for guild boss. Guild boss will NOT recover hp after reset (unlike TP1/2). If the guild cannot kill the boss today, you can continue on next day. Every 20% hp drop from guild boss, there will be some extra loots.

24, do guild wish (5 points) -- everyday, you can wish for some mount souls (to tier up that mount) from your guild mates. This function can be used for guild members to trade unwanted mount souls to what they need. 

25, join trial of might event (5 points)  -- check details for this events below.

26, join BW (25 v 25) event (5 points)  -- check details for this events below.

27, kill 2 elite mobs on open map (10 points).

28, finish 5 steps of daily chain quest (10 points).

Team Instance (TI)

Basic rules for TI:

1, You can queue TI with solo OR pre-team. By solo entering you get your team mates randomly -- which means, you may end up with no tank / no healer etc.

2, You need to pass normal mode TI to unlock hard mode. Only hard mode drop orange gears and other rare loots. After boss dead, the whole team will bid for loots. Higher bidder get loot, other players can share the price. 

3, For any loots you win by bidding, they are "unbound"! They can be sold via AH. If no one bid, system will randomly give that loot to 1 player in team, but it will be "bound".

4, Current version (Aug-2017), to bid lvl 20/40/60 TI loots, you need gold; to bid lvl80 and above TI loots, you need blue diamonds. After 24-Aug-2017 update, lvl110 and all TI belows require gold to bid. lvl120 and above require diamonds to bid. 

5, Rare loots from hard mode TI including: Lizard mount (lvl40 hard), ghost horse mount (lvl80 hard) and "all mighty" orange gears

Check TI videos/tips from next slide 

4 events can be accessed from PvP menu:

1, 1v1. The 1v1 in TP3 has different rules than TP2. The fighting time is 5 minutes. To win, you have to kill your opponent twice. Both players will receive damage boost over time until 100%. If match end with same killing for both side, who had more HP left win. 1v1 opening time is everyday 10:00 - 23:00. At 0:00 system will send out daily reward based on your ranking. PvP token can be used to trade item from PvP shop.

2, 3v3 balanced BF. Opening time 9:00 - 22:00. Unlike TP2, there is NO entering limit for 3v3 and 10v10. You can do as many fights as you wish. However, only first 6 matches you may receive winning/losing/MVP reward. From 7th match, you only receive reward box if winning. Those events also provide EXP, military ranking EXP, gold, BF tokens as rewards. 3v3 has double reward time everyday between 12:00 - 14:00 and 18:00 - 20:00.

3, 10v10 balanced BF. Opening time 14:00  - 22:00. In this event, the goal for the team is to reach 5000 points. There are 3 flags on the map. 1 big flag in the centre, 2 small flags on top-left and bottom-right corner. By Holding flags team will points (this system is same as guild war in TP2). Big flag generates more points then small flags. During the fight, there will be supply box appear on map -- random location. Capture it will get big points (200 for small supply/500 for big supply) and if team score is behind those supplies will give double points! The key to win this BF is to control the central flag. This BF has better rewards than 3v3 if your team win and it also give BF tokens for BF shop trading. Only first 4 matches per day provide rewards.

4, 25v25 BW. Opening time 11:00 - 23:00. This BW last 20 minutes. Same map as TP2's BW, but in 3D mode! 2 small boss on top left and bottom right + 1 big boss in centre. This is a might based event. If you find it's too hard to get kills, to attack small bosses and big boss. If team kill those bosses, everyone in team has some nice score as reward. The reward for this event is based on how many score you get. Higher score, more rewards. You can leave BW at any time, but you will only receive basic rewards.

Events

There are many fun events to play with in TP3. They all have limited daily/weekly tries, but offering very good rewards. Most of the events are team based, so it's very important to players to understand how to play those events and their class role. From the next slide, we will introduce those events one by one.

CN update notes

CN update 24-Aug-2017

Mount adjustment:

1, Pegasus (skills redesign): mode switch skill add new 10 seconds buff (air or ground). When air (ground) buff is on, add extra damage to mount (= 5% max hp) when attack air (ground) target (CD 1 second). Switch position skill now add 8 seconds sleep debuff. Target cannot move or attack under sleep debuff and receive 20% extra damage. After receiving any attack, sleep debuff will be gone.

 

2, Ghost horse (skills redesign): siphon skill now add curse debuff to target. Under curse debuff, healing amount -50%. Add new step skill, 10M AoE damage to ground. If target has curse debuff, 1 extra damage + 1 second stun and remove curse debuff.

 

3, Horse: when cast speed buff skill, will cancel lock from 1 enemy and increase 20% dodge.

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4, Mantis shrimp: long range damage skill CD reduced to 1 second, reduce skill damage by half.

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5, Smilodon: reduce AoE debuff skill's CD to 40 seconds

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6, Phoenix: adjust damage skill CD to 3 seconds, reduce damage (base at 200%). Re-birth skill add a 8M range AoE damage = 100% attack.

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7, Lizard: anti-air skill add 1 time pull effect. Knock back skill increase range to 8M, also increase knock back distance by 2M.

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8, Unicorn: curse debuff duration increase to 5 seconds. Curse damage reduce to 25%.

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9, Ghost wolf: skill CD reduce to 90 seconds.

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10, Shadow wolf: skill range reduce to 30M, base damage reduce to 1.0

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11, King Kong: Increase base hp and hp growth rate. Add max hp increase enhancement.

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12, Griffin: increase lighting skill range.

Classes
Events
Mounts
CN update notes
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